101013KateAura

 -- abyssalArrow [AA] began pestering tiredCaligrapher [TC] at 23:24 --

 AA: Aura.

 TC: hey there Kate, whats up?

 AA: Just checking in.

 AA: I have been absent as of late, unfortunately.

 AA: Have you entered yet?

 TC: Well I've been busying myself with this SBURB guide im writting, though finding info about this game has been taking longer than I thought

 AA: A guide?

 AA: Perhaps I can help.

 TC: I think you can, you've already entered right?(tell me about your entry!)

 AA: I certainly have.

 AA: Shall I start with the basics of entry or have you already gotten that far?

 TC: I've got the basics down (though I could use some better names for some of the machines)

 TC: I'm more interesting in hearing about your Guide and World!

 AA: For starters, the crucial machines are as follows:

 AA: The Alchemiter, a large flat circular platform.

<p style="margin-top:0px;margin-bottom:0px;"> AA: The Totem Lathe, a long machine with a laser cutter.

<p style="margin-top:0px;margin-bottom:0px;"> AA: And the Cruxstruder, a tall machine with a valve and a hard top on it.

<p style="margin-top:0px;margin-bottom:0px;"> AA: Prior to entry, it is crucial that all of the machines are already deployed along with the player card the server can deploy.

<p style="margin-top:0px;margin-bottom:0px;"> AA: For greatest ease of entry, have a straight path from the Cruxstruder going to the Totem Lathe going to the Alchimeter.

<p style="margin-top:0px;margin-bottom:0px;"> AA: Do you know the steps to entering?

<p style="margin-top:0px;margin-bottom:0px;"> TC: yeah.. iirc once you pop the top of the... cruxstruder (matches the description, so I think thats the one) the timer starts

<p style="margin-top:0px;margin-bottom:0px;"> AA: Yes.

<p style="margin-top:0px;margin-bottom:0px;"> TC: do you know how long it gives you?

<p style="margin-top:0px;margin-bottom:0px;"> AA: It varies, but i have yet to see any time shorter than 2 minutes.

<p style="margin-top:0px;margin-bottom:0px;"> TC: After that is the mysterious ball of light that becomes your guide right?

<p style="margin-top:0px;margin-bottom:0px;"> AA: Right.

<p style="margin-top:0px;margin-bottom:0px;"> TC: what did you put in yours?

<p style="margin-top:0px;margin-bottom:0px;"> AA: It may be best to have a set of items nearby that you feel would be pertinent to throw into it before you open the Cruxstruder. I threw in some eyes and then double prototyped my best jackelope, Greathorn.

<p style="margin-top:0px;margin-bottom:0px;"> TC: I heard the guide becomes much more useful once you've prototypes (hehe getting all the vocabulary) has that proven true for you?

<p style="margin-top:0px;margin-bottom:0px;"> AA: Yes.

<p style="margin-top:0px;margin-bottom:0px;"> AA: My sprite has been extremely informative since she has been able to speak.

<p style="margin-top:0px;margin-bottom:0px;"> TC: oooh what sort of juciy info have you been able to get?(everyone elses just speak gibberish)

<p style="margin-top:0px;margin-bottom:0px;"> AA: Hmmm. Well she has wandered off as of late, but she has been instrumental in explaining some of these machines.

<p style="margin-top:0px;margin-bottom:0px;"> AA: The alchimeter, for instance, may allow us to make more interesting items.

<p style="margin-top:0px;margin-bottom:0px;"> TC: see this is why guides are important (as far as I knew it was only useful for entering)

<p style="margin-top:0px;margin-bottom:0px;"> AA: What are you thinking of prototyping into the kernelsprite?

<p style="margin-top:0px;margin-bottom:0px;"> TC: um... im not sure yet. I've got plenty of my dads detective paraphanelia( I think a detective might make for a pretty good guide)

<p style="margin-top:0px;margin-bottom:0px;"> AA: I think so too.

<p style="margin-top:0px;margin-bottom:0px;"> AA: In fact, it may be more helpful than mostl

<p style="margin-top:0px;margin-bottom:0px;"> TC: Lets hope so (the more info I can get, the better)

<p style="margin-top:0px;margin-bottom:0px;"> AA: It's worth noting that the first thing you prototype also becomes a modifier for our enemies.

<p style="margin-top:0px;margin-bottom:0px;"> AA: For instance, my prototype resulted in our enemies bleeding from the eyes, an attribute I can't quite swing as a positive or negative.

<p style="margin-top:0px;margin-bottom:0px;"> AA: The second, however, does not seem to influence them.

<p style="margin-top:0px;margin-bottom:0px;"> TC: hmmm... I wonder if I can prototype it with something... vulnerable

<p style="margin-top:0px;margin-bottom:0px;"> TC: a fragile vase? or maybe a sheet of paper

<p style="margin-top:0px;margin-bottom:0px;"> AA: Hmmm.

<p style="margin-top:0px;margin-bottom:0px;"> AA: That sounds like a good idea.

<p style="margin-top:0px;margin-bottom:0px;"> AA: Perhaps a wet tissue.

<p style="margin-top:0px;margin-bottom:0px;"> AA: Then your second prototype could be the detective gear.

<p style="margin-top:0px;margin-bottom:0px;"> TC: hehe the soggy detective strikes again!

<p style="margin-top:0px;margin-bottom:0px;"> AA: Haha.

<p style="margin-top:0px;margin-bottom:0px;"> TC: so... once you make your guide, and set out all the machines, how do you use them? (Iknow they work in tandem, but the details are foggy)

<p style="margin-top:0px;margin-bottom:0px;"> AA: Oh, of course.

<p style="margin-top:0px;margin-bottom:0px;"> AA: First, insert your card in the Totem Lathe.

<p style="margin-top:0px;margin-bottom:0px;"> AA: Then open the Cruxstruder. Quickly prototype something.

<p style="margin-top:0px;margin-bottom:0px;"> AA: Next, turn the valve on the cruxstruder to extrude the cruxite dowel..

<p style="margin-top:0px;margin-bottom:0px;"> AA: Take it to the totem lathe, which should already have the card in it, put it in and activate.

<p style="margin-top:0px;margin-bottom:0px;"> AA: Then take the carved dowel to the alchimeter, place it in, activate, and then break the resulting statue that comes out.

<p style="margin-top:0px;margin-bottom:0px;"> AA: The entire process, if everything goes smoothly, should take less than 30 seconds.

<p style="margin-top:0px;margin-bottom:0px;"> AA: This is fortunate, since you are afforded at least 2 minutes, but i don't think any more than 4.

<p style="margin-top:0px;margin-bottom:0px;"> AA: Try to move quickly, as I don't want us to find out what happens when the countdown runs out.

<p style="margin-top:0px;margin-bottom:0px;"> TC: How big are these machines? (maybe I should start cleaning up my dads messes if I want to have room for them all)

<p style="margin-top:0px;margin-bottom:0px;"> AA: You will need a large amount of space.

<p style="margin-top:0px;margin-bottom:0px;"> AA: Come to think of it, do you have a laptop?

<p style="margin-top:0px;margin-bottom:0px;"> TC: =/ nope, just my dads old desktop, but he rarely uses it soits sorta become mine

<p style="margin-top:0px;margin-bottom:0px;"> AA: Okay.

<p style="margin-top:0px;margin-bottom:0px;"> AA: Since you can't exactly relocate to the yard or some such location, you'll need to clean up around your house a bit if you want a smooth transition.

<p style="margin-top:0px;margin-bottom:0px;"> AA: Other than this I can't really give you much more information, since my sprite is away.

<p style="margin-top:0px;margin-bottom:0px;"> TC: no problem, this chat is already brimming with useful info... (another step towards... well... idk understanding the game I guess)

<p style="margin-top:0px;margin-bottom:0px;"> AA: Could I see your guide?

<p style="margin-top:0px;margin-bottom:0px;"> TC: oh right!(forgot to send it to you didn't I) give me a sec

<p style="margin-top:0px;margin-bottom:0px;"> -- tiredCaligrapher [TC] sends TCs_Guide_to_SBURB to abyssalArrow --

<p style="margin-top:0px;margin-bottom:0px;"> AA: Thank you.

<p style="margin-top:0px;margin-bottom:0px;"> AA: I will look over this later.

<p style="margin-top:0px;margin-bottom:0px;"> AA: I'll let you know if there are any revisions to be made.

<p style="margin-top:0px;margin-bottom:0px;"> TC: Heres the current version (yet to be updates with all this new info), and thanks

<p style="margin-top:0px;margin-bottom:0px;"> TC: ooooh, one last question before I go, you never told me about your land! whats it called?

<p style="margin-top:0px;margin-bottom:0px;"> AA: Oh.

<p style="margin-top:0px;margin-bottom:0px;"> AA: I am in the Land of Timber and Cog, and I am apparently a Sylph of Time.

<p style="margin-top:0px;margin-bottom:0px;"> AA: I am still figuring that last bit out.

<p style="margin-top:0px;margin-bottom:0px;"> TC: It seems every player gets their own title, and from what I can tell, some sort of task (though I've yet to find out much about them or the lands)

<p style="margin-top:0px;margin-bottom:0px;"> AA: I'll have to ask Libby.

<p style="margin-top:0px;margin-bottom:0px;"> TC: Libby? is that one of the trolls? (I've only heard from one of them)

<p style="margin-top:0px;margin-bottom:0px;"> AA: Oh, no. That is the name of my sprite.

<p style="margin-top:0px;margin-bottom:0px;"> AA: And, consequently...

<p style="margin-top:0px;margin-bottom:0px;"> AA: Well. The name of someone still alive.

<p style="margin-top:0px;margin-bottom:0px;"> AA: You can contact her yourself, she could help you with the Guide.

<p style="margin-top:0px;margin-bottom:0px;"> AA: sanguineOracle is her handle.

<p style="margin-top:0px;margin-bottom:0px;"> TC: hehe another hot tip from Kate, (thanks a ton!)

<p style="margin-top:0px;margin-bottom:0px;"> AA: No problem. Good luck.

<p style="margin-top:0px;margin-bottom:0px;"><span style="color:rgb(204,102,255);">TC: Thanks, you too!

<p style="margin-top:0px;margin-bottom:0px;"><span style="color:rgb(100,100,100);">-- abyssalArrow  <span style="color:rgb(0,85,0);">[AA] ceased <span style="color:rgb(100,100,100);"> pestering tiredCaligrapher  <span style="color:rgb(204,102,255);">[TC] <span style="color:rgb(100,100,100);"> at 23:45 --